Grow the village.
Houses, farms, a smith. Send villagers to food, wood or gold, and drag them between jobs as the town needs.
No. 004 Coming soon TOWER DEFENCE WITH A TOWN TO RUN
Build the town. Hold the walls.
Greenhollow never needed a wall. This summer it will. Put your villagers to the fields, the woods and the gold seams, raise walls across the roads, and train the people who will stand on them. Then the raiders come.
For iPhone and iPad. Act I, the Greenlands, is free.
Ashen Ridge, the eighth wave: they gather on the road, then come for the gate.Played and rendered by the game itself
REAL SCREENSHOTS
See what holds: your gate, your towers and the people behind them.
HOW IT PLAYS
Between waves you build. When the horn goes, everything you built has to hold.
Houses, farms, a smith. Send villagers to food, wood or gold, and drag them between jobs as the town needs.
Draw walls with a finger, gates where the roads go through, and towers behind them. Turn palisade to stone when there is gold for it.
Every squad marches under a banner. Drag it where you need them, onto another to join them, onto a red one to attack.
THE LITTLE DETAILS
They gather on the road before they charge, look for the cheapest way through your walls, and steer clear of your towers when they can.
Catapults outrange your towers, rams go for the gate, and siege towers carry raiders over the first wall. Each valley teaches one new answer.
Spearmen, archers, horsemen and guardians, made Bronze, Iron and Steel at the smith. Every soldier eats, so the farms matter as much as the barracks.
The reeve of Greenhollow, who has kept the village forty years. What she says at the end of a valley depends on how you held it.
Act I, the Greenlands, is free: six valleys and the Warlord at the end of them. The rest of the campaign is one purchase. No ads, no subscription.
Build, draw walls and move banners with a finger. Pause any time; your match is saved if you leave.
A FEW LITTLE ANSWERS
Soon. Townhold is in playtesting now, being tuned wave by wave. The download link will appear on this page the day it is out, and our game updates will say so too.
Free to start: Act I, six valleys, is free to play through. One purchase unlocks the rest of the campaign. No ads and no subscription.
A little. You run a village and move squads, but there is one town to keep and the waves come to you. A match takes about fifteen minutes, and you can pause whenever you like.
iPhone and iPad, played in landscape. In English to begin with.
COMING SOON
Townhold is for iPhone and iPad. Free to start, with no ads.
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